![]() Render.OpenGL video_core/renderer_opengl/gl_format_reinterpreter.cpp:OpenGL::FormatReinterpreterOpenGL::FormatReinterpreterOpenGL:378: Using shader for D24S8 to RGBA8 reinterpretation Render.OpenGL video_core/renderer_opengl/gl_format_reinterpreter.cpp:OpenGL::ShaderD24S8toRGBA8::ShaderD24S8toRGBA8:292: Texture views are unsupported, reinterpretation will do intermediate copy Render.OpenGL video_core/renderer_opengl/renderer_opengl.cpp:OpenGL::RendererOpenGL::Init:990: GL_RENDERER: AMD Radeon RX 6800 XT Render.OpenGL video_core/renderer_opengl/renderer_opengl.cpp:OpenGL::RendererOpenGL::Init:989: GL_VENDOR: ATI Technologies Inc. ![]() Render.OpenGL video_core/renderer_opengl/renderer_opengl.cpp:OpenGL::RendererOpenGL::Init:988: GL_VERSION: 4.6.0 Core Profile Context 22.30 : Version: 4.6.0 Core Profile Context 22.30. : Max texture size: 16384 px, renderbuffer size: 16384 px. : Using HW render, glcore driver forced. Service.CFG core/hle/service/cfg/cfg.cpp:Service::CFG::Module::SetPreferredRegionCodes:660: Preferred region code set to 2 Service.FS core/file_sys/ncch_container.cpp:FileSys::NCCHContainer::LoadSectionExeFS:505: Attempting to load logo from the ExeFS Loader core/hle/kernel/process.cpp:Kernel::Process::ParseKernelCaps:141: ExHeader kernel version: 2.30 Core core/telemetry_session.cpp:Core::GetTelemetryId:47: failed to open telemetry_id: C:\Users\pkbs0\Emulatoren\RetroArch\RetroArch-Win64\saves/Citra/config/telemetry_id Service.HTTP core/hle/service/http_c.cpp:Service::HTTP::HTTP_C::DecryptClCertA:806: ClCertA file missing Service.NWM core/hle/service/nwm/nwm_uds.cpp:Service::NWM::NWM_UDS::NWM_UDS:1518: Network isn't initalized Audio.DSP audio_core/hle/wmf_decoder_utils.cpp:MFDecoder::MFDecoderInit:50: Windows(R) Media Foundation found 1 suitable decoder(s) Audio.DSP audio_core/hle/wmf_decoder.cpp:AudioCore::HLE::WMFDecoder::Impl::Impl:67: Media Foundation activated Frontend citra_libretro/citra_libretro.cpp:UpdateSettings:444: User dir set to "C:\Users\pkbs0\Emulatoren\RetroArch\RetroArch-Win64\saves/Citra/". Common.Filesystem common/file_util.cpp:FileUtil::SetUserPath:713: Using C:\Users\pkbs0\Emulatoren\RetroArch\RetroArch-Win64\saves/Citra/ as the user directory Frontend citra_libretro/citra_libretro.cpp:retro_load_game:579: Starting Citra RetroArch game. Die Implementierung wird ihn selbst laden. : Spielstand umleiten in "C:\Users\pkbs0\Emulatoren\RetroArch\RetroArch-Win64\states\50 Classic Games 3D (Europe) (En,Fr,De,Es,It,Nl).state". : Speicherdaten umleiten in "C:\Users\pkbs0\Emulatoren\RetroArch\RetroArch-Win64\saves\50 Classic Games 3D (Europe) (En,Fr,De,Es,It,Nl).srm". : Loading dynamic libretro core from: "C:\Users\pkbs0\Emulatoren\RetroArch\RetroArch-Win64\cores\citra_libretro.dll" Requires to run for at least 4096 frames. : Does not have enough samples for monitor refresh rate estimation. : Content ran for a total of: 00 hours, 00 minutes, 00 seconds. : Using content: "D:\Roms\RetroArch\Nintendo 3DS\50 Classic Games 3D (Europe) (En,Fr,De,Es,It,Nl).3ds". : Favoritendatei wird geladen: "C:\Users\pkbs0\Emulatoren\RetroArch\RetroArch-Win64\content_favorites.lpl". : Requesting 64 ms latency, using 64 ms latency. : Version: 4.6.0 Compatibility Profile Context 22.30. : Vendor: ATI Technologies Inc., Renderer: AMD Radeon RX 6800 XT. : Extensions: WGL_ARB_create_context WGL_ARB_create_context_profile WGL_EXT_create_context_es2_profile WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_ARB_framebuffer_sRGB WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_swap_group WGL_I3D_genlock WGL_AMD_gpu_association WGL_ARB_context_flush_control WGL_ARB_create_context_no_error WGL_EXT_extensions_string : Detecting screen resolution: 1920x1080. : Version der Libretro-API: 1, Kompiliert gegen API: 1 Fähigkeiten: MMX MMXEXT SSE SSE2 SSE3 SSE4 SSE4.2 AES AVX AVX2 CPU Model Name: AMD Ryzen 7 5800X 8-Core Processor When I try to load any 3ds game it just crashes RetroArch no matter if I use the gl driver, the glcore driver, the gl1 driver or the vulkan driver it only shows the first frame and then crashes.
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